RULE NUMBER ONE: KEEP ONE AOE SKILL HANDY AT ALL TIMES
Because if it’s there to be pulled, somebody’s probably going to pull it, intentionally or otherwise. Whatever it is will almost certainly come with friends.
RULE NUMBER TWO: HE CAN’T HELP IT …
If you have a feral druid DPS in the party, he or she is most likely experiencing an identity crisis and will be shapeshifting for most of the dungeon. As long as he isn’t actually trying to tank while in bear, he’s harmless.
When you see him switch between tree and cat forms in the middle of the fight, be glad all you do is tank crap, and that’s pretty straight forward at this stage of the game since you are a paladerp and all you do is faceroll in your unsurpassable natural (and only) form. And just disregard the fact that really, only one of the druid forms is useful for his current spec/role. Dude’s just confused.
RULE NUMBER THREE: … BUT THEY CAN
Huntards and other ranged classes (but mostly huntards, since they’re not AS squishy as mages) like to shoot sheeyit before you get to it. Save them if you want to, but a little damage would probably do ‘em good. Just sayin’.
RULE NUMBER FOUR: MAKE SURE THE HEALER’S GOT YOUR BACK
Because sometimes, the huntard’s got to die. Also, a good healer who doesn’t panic can save your ass when everything goes to hell – a.k.a., the room in Scholomance with Professor Slate. Said healer can also save your ass when the chronically confused catbeartreemanbird gets distracted with all the shapeshifting and pulls crap on accident.
RULE NUMBER FIVE: STAND YOUR GROUND
If you don’t want to run the dungeon like someone who’s hopped up on six venti expresso machiatto chai latte whatevers, then don’t. You are the tank. They can take it or leave it. (As a side note, I’m at full mana because I’m a level 40-something with a mana pool about thiiiiiis big, so I regen what I use in a second – a.k.a., about the time I finish sassing you for pulling half the stuff in Janice Barov’s room. Being right on the internet is OBVIOUSLY more important than your schedule.)
After all, if you won’t take the damage and the healer won’t heal it, they’re not likely to get very far. And if they do, then hey - it’s EXP you didn’t have to work for!
RULE NUMBER SIX: IF YOU WANT TO KICK THEM, WELL, YOU PROBABLY CAN’T
If the annoyance they cause is not worth the EXP, then leave. You’ll get another party because LOLZTANKQUEUEISAMAZING. If Deserter status occurs, well, you just saved some brain cells and that’s good for you.
RULE NUMBER SEVEN: ACT LIKE YOU KNOW WHAT YOU’RE DOING
Almost nobody knows where to go in Dire Maul, anyway.
RULE NUMBER EIGHT: JUST BECAUSE YOU CAN CLAIM IT WAS AN ACCIDENT DOESN’T MEAN YOU SHOULD
Positioning Instructor Chillheart so that your DPS is at imminent risk of Ice Wall death is considered cruel, even if you do find it enjoyable.