The Point of the Guild

Darkside of Whimsical Guild Icon

Darkside of Whimsical Guild Colors

It seems that Darkside of Whimsical is having a bit of an identity crisis.  What, exactly, do we do?  What’s the point of being a member here?  Now that the guild is level 25 and can level no further, one unifying direction has passed, and we are looking for a common goal.

Lately it seems the guild has been doing a large number of high level, end content raids.  Certainly, my own inability to participate bothered me.  It seemed I couldn’t do anything with others because my item level was simply too low, and that made things lonely.  But then, it occurred to me that it wasn’t so easy a problem to solve.  I want to be included – but I want as many people as possible to be included.  I want people to chat and talk and have fun with each other.  A guild should promote the interests of its members, but in a guild of almost 300 characters (many of them alts), it is impossible for everyone to be at this end game stage.  In fact, we accept new members of all levels.  To my mind, the 85 only, 350+ item level raid invites on the calendar indicated a focus on high level raiding that was unavailable or out of reach for lower leveled partipants or casual players.

I know I’m biased: I am a casual player with an extreme social focus.  Given my past MMORPG background, I define a guild as a group for the purpose of building friendships through shared experiences and events.  It’s about keeping each other company through the grind, the dailies and the sheer stupidity of other players.  I have years of experience in attempting foolhardy things on low level characters (i.e., “I will fight in this maxed out high level PvP battle as a noob character!”  “I will run naked through this tunnel full of monsters and see how far I get!  Anyone want to race me?”), invariably accompanied by a higher level friend or two who seemed determined to keep me alive no matter what I ran into.  Did they succeed?  Hell no, this is me we’re talking about.  Was there any material benefit to them when we did these random, pointless things?  Nope.  Was there material benefit to me?  Sometimes, but not always.  Was it a time waster? In practical terms, absolutely!  It was about having fun, getting to know people, doing different things and enjoying the game world.  By that, I mean not just the leveling or the mechanics of fights, but the very setting itself.  I actually liked sitting in some city or random field, chatting away.

Well, This Solves the Problem

Well, That Solves the Problem

Suffice it to say I’m accustomed to people of all levels hanging out, sometimes for no apparent purpose.

If I am not soloing quests, I much prefer playing with friends and guildmates.  I prefer this to a point where I will not bother with the dungeon/raid finder unless I really, really, really want to level or change up my routine.  The gear I get via quests suits me just fine for more of those quests, after all.  Honestly, who loves random heroics (or any dungeon for that matter) when the tank has a hissy fit and drops the party, the healer hates your guts because you’re squishy (and then pulls mobs and dumps the party, killing everyone), people go AFK, you don’t know what you’re doing/your DPS sucks therefore you suck, etc. etc. etc.?  I don’t.

I’ve been trying to communicate this perspective to my fellow guildmates.  My vague, general idea is “let’s do different stuff together.”  It’s great to have high level raids, sure, as we have high level members.  But why not some Lich King dungeons for the achieves and/or the storyline?  How about a night of running lowbies through low level instances?  Why not have an “Alt Night” where we get midlevel alts together just for the hell of it and do crap?  If we accept people of all levels, we ought to do stuff involving people of all levels.

As a result, it was somewhat dismaying to hear others voicing the opinion that there is no point in doing low level dungeons or raids.

  1. You don’t get good gear, unless you’re transmogging (but transmogging isn’t important enough to cover for the sheer hassle involved for the non-transmogger).
  2. Lowbies wouldn’t get any items or EXP.  (My experience argues otherwise on this.)
  3. You don’t get experience useful for end game (since you can do stupid sheeyit and still live)
  4. It’s a “waste of time” for higher level players/boring as hell since they’ve done it before (they have how many alts, after all?)
  5. Isn’t that what the dungeon/raid finder is for?
  6. It sucks putting together regular high level raids since you can’t count on people to show up.  Trying to organize additional low level events would only add to the suck, since you can’t count on them to show up either.
  7. We do things “spontaneously.” (Why isn’t that good enough?)

These can all be true. And yet, I still find myself hoping that we can figure out a way to involve the people who have crappy gear, who are level 40, or who just started and/or returned to WoW.  Does a focus on end game content automatically prevent working with lower level users?  Is my concept of a guild irrelevant or useless in WoW?  Is a player putting an event on the guild calendar contributing to guild focus?  What if that person is an officer?  Does a consistent set of events started by an officer speak to the guild’s goals?

In short, we’re level 25, yay!  Now what the hell do we do?

4 thoughts on “The Point of the Guild

  1. -_-

    I do believe your opinions fall on deaf ears as the guild is seemingly developing cliques of people rather than a band of like-minded players. I don’t believe the focus will be changed easily. As for me, I did the raids so that the guild would get to level 25, and now that it is I don’t really care for it as much with the exception of doing them on my mage. A guild meeting may be in order, but I wonder if people would even show up to that to voice their opinion as far as to what they’d like to have. One thing I can say with certainty is this was not the direction the former guild masters or myself intended.

  2. Leit

    I suspect the unspoken idea of accepting all levels is that they’ll eventually become part of the “core content” team, the level 85s that do “stuff that matters”. Like running DS over and over and over and OH GOD WHY COULDN’T THEY CAP THE EXPANSION WITH A REAL RAID.

    That attitude is pretty much the default in the couple of guilds I’ve been in, and while my current guild does run older content with lower levelled members, it’s usually a matter of some 85 (because only 85s matter, remember!) announcing their intention in /g and picking up a sort of guildie katamari.

    With specialised lvl 60/70/80 raiding guilds and levelling guilds available, there’s also the assumption that if the player was after such content, they’d go to the guilds that provide it. Can be a problem, even if you want to for example get a few guys together and go hit some BGs for a change, but get told that it isn’t a PvP guild and thus you shouldn’t expect much interest.

    1. Prinnie Dood Post author

      I like the idea of al levels becoming part of the “core” team, regardless of content accessibility. We need more people who like other people and feel encouraged to chat, otherwise, I will lose my mind. If nobody ever talks, it’s painfully boring. (How does this always turn around and become a point of self-interest again? I guess that’s why I like goblins.)

      The fact that there are specialized level raiding guilds surprises me, although it probably shouldn’t. The last time I looked in the guild finder, I saw several devoted to ERP! My mind, it is broke.

      1. Leit

        …ERP guilds? What on earth does their gchat look like? o_O

        There are a couple of expansion-capped or retro raiding guilds around on my server. Wouldn’t be surprised if they’ve started seeing more interest towards the end of expansion when people are thinking of the “awesome” older content back in the day. Personally I prefer the dopamine kick when that number beside my portrait goes up. 😀


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