Or, “In Which Therm takes on the Sha of Fear (and Doesn’t Die Horribly),” or, “That One LFR Where Thermalix Didn’t Die Once. Yay!”
In my limited experience thus far, Mogushan Vaults was full of death because of trolls. The Dread
Advance Approach was full of death because OMGWTF BUGS WITH TORNADOS. So when I finally got up to the Terrace of Endless Spring, I was ready to get ground into the dirt because this sheeyit just does not go well for me but I never learn.
Imagine my surprise when not only did nothing bad happen, but the dang place turned out to be easy. There was no going into the spirit realm to kill random invisible dancing trolls because it seemed like the thing to do, no bad blobs of bug poison to avoid while running around in circles trying to find out which end is the front end of Garalon and which damn leg are we shooting now, no exploding amber monstrosities (or turning into a gooey puddle of will-challenged amber), and DEFINITELY no fancypants avoid-the-tornados-or-die mechanic.
In fact, what to do was pretty obvious. The only thing that was confusing was when the water spirit would hide until we went away, which we never did, but she’d come back to get busted up more anyway. Am I supposed to try to shoot things when the spirit hides? Or not get hit by something (which means I must be doing something right because I didn’t)? I guess I’ll just run around aimlessly until it shows up again.
I did have my derp moments, such as when the water spirit pushes you back. I thought I had wedged myself pretty firmly into some piece of decorative architecture, but alas, I went over the waterfall and had to swim back around. (Good thing I wasn’t the only one, meaning I had somebody to follow. My sense of direction can be extremely poor.)
Anyway, let’s talk about the Sha of Fear.
Why does he get to be all red and stuff when all the rest are just black and white? And, as the pinnacle boss of this joint, shouldn’t he be all SUPER TOUGH OH MY GAWD? The worst thing he did to me was Fear me, ohnoes. I did get teleported away once and had to shoot a Golden Lotus panda to get back, but that wasn’t bad either. (Actually, TELEPORT ME AGAIN! I wanna do that part some more!)
Shoot the Sha, kill the adds, run back if you get feared or kill the panda if you get teleported away. I was expecting TERROR and UNSPEAKABLE DARKNESS, but the place was pretty and the guy himself just didn’t deliver. There wasn’t anything like getting dumped off Deathwing’s back. No losing your sanity and killing all your teammates a la Yogg-Saron, even. If this guy is the Sha of Fear, he’s like the Sha of little fears, such as that hesitant feeling you get when you’re descending a slippery staircase in the dark while wearing socks. It was so easy … I clearly am doing something wrong.
Now that I think about it, though, he’s probably got some better, cooler move in regular or Heroic mode. This makes me think maybe I should just stick to LFR. I like NOT wiping ninety million times.
I was shocked to actually get a hat token. Unfortunately, because I was automatically assuming “oh good, 28g again,” I had reflexively rolled with my last Charm of Good Fortune before I realized I got the hat token, and I amazingly landed … another hat token. Should you do the same, it vendors for 50g!
This brings me to my thoughts on the Yuangol Slayer set, which is what we huntards get to wear as the epic outfit of hunterness for this expansion. I get why people like skulls as images – death is powerful and to take on its characteristics can make you badass. Horns are cool too – they offer potent, animalistic energy.
But Gawd, do I look like a moron in both.