I have heard a crapton (yes, a crapton) of bad things about Durumu, whom I deemed “the Soul Crusher” for his ability to wipe LFR groups over and over and over again. If it wasn’t someone complaining or flat out losing their mind, it was their DBM addon telling me that they wiped for the nth time. I was told it got nerfed. I was told it was still fatally terrifying. I finally decided that I really ought to try it, though not for the ranged weapon (which of course didn’t drop) – no, I was gonna do this for
JOURNALISM blogging. Anything supposedly so catastrophic was going to be GREAT in the worst possible way.
Although friends kept trying to explain the mechanics (beams of light, maze, death) to me, I had to first make sure we weren’t going to get ambushed by any murderous gastropods. SOMEBODY has to think of these things.
Since the Halls of Flesh-Shaping part of LFR has been out since the 2nd, I was a little startled to find that there were still other people who had no freaking clue what they were doing. I don’t know why. You’d think I’d know by now that I have no monopoly on ignorance.
I guess it’s good that he was honest? As a side note, I’ve always been taught never to admit this sort of stuff – you don’t want to draw attention to yourself, especially if that attention is going to be the “OMFG YOU FAIL AND YOU KILLED US ALL” kind.
After removing all the trash, the legend himself appeared. I rather like his little hat. Even eyeballs with tentacles and dental problems need good hats.
Initially, I tried to remember all the floating eye type bosses in the Legend of Zelda series who resembled Durumu. After giving up on that exercise, I mentally prepped myself to run through some sort of maze – I was thinking walls, rats, running back and forth as I bounced off dead ends, etc. I also wondered if, somehow, the encounter would show that Blizzard designers were taking the whole trapped-like-rats-in-a-maze thing a bit far.
Potions and flasks? Check. Food? Check. Healthstone? Check. I clicked “Ready.”
At first there were just some beams of light rotating around in different primary colors. These supposedly reveal adds, but I never actually saw the adds myself, possibly because I was too busy trying to keep an eye out for the maze thing. I DID think about making a color wheel joke right about here, but decided to pass on the opportunity. Then came the bad.
GTFO told me I was standing in bad. DBM also informed me that I needed to move. I was already going because OMFG OW OW OW OW OW OH CRAP, but it didn’t make a damn bit of difference – there wasn’t anywhere to go to that wasn’t bad. ANYWHERE NEAR ME WAS BAD. The bad hurt like hell, too, so I didn’t succeed in finding a safe place.
You know what the bad reminded me of? This one time we failed in Dragonsoul:
There were a few differences, of course. There weren’t any Aspects to complain while we were the ones being burned alive, but they were more than adequately replaced by fellow members of the LFR group who couldn’t seem to believe that people would actually DIE after having used a health stone and a potion. The Dragonsoul fire-fire was easier to avoid while there was space to do so. And we may have been getting torched by magical dragon breath, but it didn’t hurt quite as much as the nasty dark purple stuff in the Halls.
Lastly, the fire had no pretensions of being a maze. Let’s take a moment to discuss what a maze is. They are puzzles! Challenges! Mazes have many paths to choose from that may take you to the end or take you nowhere at all. Note that word: CHOOSE. You can’t choose when you’re dead.
For the sake of comparison, here are some examples of mazes:
And here’s Durumu’s “maze” …
When is a maze not a maze? When:
- there aren’t any choices you can make
- there is no “end” or destination to get to other than “alive”
- it’s just an enormous puddle of bad
- you’re dead
I’m TOLD that the opening starts to the left or the right of the boss, but the thing is, if you AREN’T ALREADY THERE or aren’t EXTREMELY close, you’re effed. And sometimes if you are there – I did find the clear space once by accident – you’re effed anyway. Let’s say you live, though. You aren’t really in a maze so much as you’re following something you can’t see and praying to Gawd the opening it leaves doesn’t vanish on you because you got a little too far behind. If it does, YOU DIE.
Thanks to the nerfing and the fancy buff you get for failing, we only wiped two or three times. I’d argue that we call a spade a spade though. This is a hot mess and needs more nerf. Either make the bad do less damage, make it the bad appear more slowly so you have time to escape it, and/or make the safe spot more obvious. Think General Erudax in Grim Batol, where a glowy swirly shows you where it’s safe to stand. You’ve got a handful of seconds to get there while he casts, but if you don’t QUITE make it, you still have more than a few seconds of life to try. You aren’t effed unless you’re on the far side of the room, half dead already or just really lost and confused.
Above all, we should not call this sheeyit a maze, because it ain’t.
Primordius was fun, although he made me sad because he was in pain. Obviously, he’s kind of S.O.L. in any number of ways, including being second in line after Durumu. I’d say about one tenth of my brain was focused on Primordius, while eight tenths were still screaming OMGWFTNOTAMAZE and the final one tenth was wondering if I got any good screenshots of Durumu.
Dark Animus was TACTICS EL OH EL WTF GUYS UM OK.
In my lame defense, I thought the red sheeyit was only going to hurt me, not everybody else. (Therefore, if I got out of the raid’s general vicinity, it didn’t matter how I got there.) Oops?