Lately I’ve been surprised by the number of people who perish in the flustercluck that is Durumu’s “maze” phase*, so I’ve written this guide for souls like me who want to survive but sometimes just can’t seem to manage it. This is the “how to” for the folks who are observationally challenged, situationally incompetent or otherwise just generally confused. It does NOT in any way instruct you how to do your role properly. I do not cover other mechanics, nor the potential lore behind why the mogu would want to make an eyeball with teeth attached that also happens to be wearing a hat. (The questions there really ARE endless!) No, the sole point of this thing is HOW TO LIVE because IT’S KINDA IMPORTANT. As written and illustrated, it is primarily intended for ranged players, but hell, since THE GOAL IS SURVIVAL and everybody likes that, melee can do it this way too if they want.
The good news is, nowadays folks are geared to the point where you’ll only have to deal with the maze phase once. There have been a handful of occasions where I’ve seen Durumu downed even before it started. But fear not if you must maze it. Truly, my fellow LFRers, I once was like you. And you. And you. And you, too. I could not understand or see the maze properly. It took ages before I figured out how it worked, let alone how to make it to the end of the phase! Though I still think the maze is a bunch of purple bullsheeyit, I can offer actual, real-person proof that it is in fact possible to survive it on a regular basis. So here is my Relatively Simple Way of making it.
CHOOSE YOUR BATTLE
(and it’s not the meters)
The key to the whole “making it out alive” thing is truly understanding your priorities during the maze. So let’s make sure we all got the Most Important Thing up front and center: from the first laser until the last purple crap vanishes, you have exactly ONE THING to do, and that is to LIVE. I am not kidding. Nothing else matters. Are you DPS? Well, forget it. Heals? Obviously, you don’t wanna let the tanks go down, but YOU are the most important thing to heal. Forget the deeps (unless they’re guildmates and can harass you for it later). Tanks? Well, uh, I’ve never tanked this particular fight, so I’m just gonna say, best pray to Gawd you tanks know WTF you’re doing.
In short, during the maze phase, DROP EVERYTHING BUT THE CONCEPT OF GETTING OUT ALIVE.
(candy and summons are what warlocks are for, amirite?)
Let’s face it, you probably will stand in bad at one point or another, so you’ll want to bring a health potion or a healthstone to the fight with you. They work instantly, which is ideal. Standing still to cast a heal can be fraught with danger (for
reasons laser beams discussed later). I suppose you could be a druid with all the instant cast HoTs and so on, but for most of us that would require leveling and gearing. Buying stuff off the AH or oppressing the warlock class is much easier.
KEY THINGS TO LOOK FOR
(not the purple fuzzy crap, that’s everywhere)
First, look for this Disintegration Beam. It ALWAYS points back at the door you entered the platform from, so it helps to keep your back to that door. (This is also generally why all the freaking purple splotches are always on this side.)
After a few seconds, these little itty bitty purple squiggly lines will appear on the ground, either on the left side or the right side of the beam. This tells you which direction you need to run to, but not where specifically the openings will appear. If you are going for the ranged path, aim towards the outside of the platform. It’s incredibly important to move THE INSTANT you see these dang things, because you want as much of a head start on the laser beam of death as possible.
There are several paths or openings in the purple fuzz of doom, intended for melee and ranged classes. These openings sometimes intersect during the phase, but are never together when they first start (so don’t hope for a double wide clear area at the beginning). The melee circle is very close to the boss for obvious reasons, while the outermost ranged circle will be close to the edge of the platform. The biggest advantage to the ranged channel is its larger diameter, which makes running the maze “feel” slower. So if you’re having trouble with the inner melee one, screw that. Forget DPS dignity. Seriously, you’re gonna lose it when you die anyway, as death negatively impacts numbers. When you see those purple squigglies, run your ass out to the outside edge, man.
I personally like having my camera zoomed WAY out, but most importantly, I also like having it pointing directly down. This is because it makes the channels easier to see. I dunno about you, but I have trouble discerning purple fuzz that’s closer vs. purple fuzz that’s farther away (and hence the opening the purple fuzz is on either side of) when the camera is at more of an eye-level angle.
The path will open up before you, little by little. It is VERY IMPORTANT to stay VERY CLOSE to the opening edge, if that makes sense. Why? BECAUSE DEATH.
If you delay, you’ll get hit by this laser beam of death and doom, which is following you quite quickly (because purple crap by itself wasn’t trouble enough). Ideally, you’re far enough ahead that you won’t actually see the laser at all. But if you reacted slowly to the initial squigglies or channel opening, you may see the laser approaching swiftly from behind – and that’s bad. Use any movement cooldowns to get further ahead. (Good news – the laser cannot speed up!) This is the point at which you are most likely to step in purple stuff.
If you have DBM, it will eventually start a countdown to the end of the phase. If you are NOT on the cutting edge of path opening, DO NOT STOP when the countdown begins – the laser persists for a bit longer, and it would suck to get zapped at the end. Only stop when there literally is no more clear “forward” area where you can go.
The purple stuff will then vanish, and CONGRATULATIONS! You might still be alive! YAY!
* Depending on the day, I normally expect slightly less than half the LFR to die – but it seems as though the number is on the rise! KNOWLEDGE IS POWER. LEMME SHARE MY KNOWLEDGE.