First you got the whole “boy’s club” line and the whole boy’s club lineup. But no, I say, I’m going to let that go for now, since we don’t know the entirety of the plot yet! There was something else, but I already forgot. Then there was flying, which in WoD thinking is all like, “FAST FLYING AND FLYING IN GENERAL IS BAD.” Well, I like flying dammit, but I logically understand that the huge amount of gold I spent for something I value highly and that something itself are important to me, but not to designers who are thinking about the BIG PICTURE. Shut up, emotions. WoD is gonna be just fiiiiiiiiiiine.
But now, apparently, the WoD thinking is, “CASTING WHILE MOVING IS BAD.”
“We like casting on the move, but not as a default. Spiritwalker’s Grace is a good example of something we like; used intelligently, it can be very strong, and it feels good to use. On the other hand, Lightning Bolt always being castable on the move we’re less excited about. You don’t feel smart or skilled for using Lightning Bolt while you’re moving, it’s just sort of a free bonus that we’re not sure is really needed.”
Look, I’m not looking to feel smart or skilled when I’m running to the ranged maze path for Durumu, hitting Lightning Bolt over and over. I’m doing it because it’s my only option. 1.) I have to move or die, 2.) one third to half of the LFR group is going to die during the first maze phase so it stands to reason WE HAVE TO GET HIM DOWN before a second occurs or we’ll all flat out die, 3.) I feel stupid just flat out running and Spiritwalker’s Grace is on cooldown, and 4.) I’M FREAKING DPS, I’M SUPPOSED TO MASH ALL THE BUTTONS BECAUSE NUMBERS. Free bonus, you say? Jeebus, talk to a casual player or two. STOP ASKING ME TO MOVE EVERY SECOND WHEN I HAVE TO STAND STILL TWO SECONDS TO CAST A DAMN SPELL.
“It’s also important to note that the ability to use a cast-time spell while moving is only part of the issue. In fact, while there’s only a couple of classes that can do that, almost everyone has some number of instant cast spells they can use while moving. To really start shoring up the differences here, we need to reduce the number of instant cast spells as well. That includes healers.“
Emphasis added. Initial thoughts:
1.) Gee, does that mean you’re going to
get rid of nerf druids, since that’s a huge chunk of what they do?
2.) As a shaman, I got one instant cast – Riptide – and it’s pretty much a useless POS on its own. SO YEAH, TAKE AWAY THOSE INSTANT CASTS because WTF is this REALLY a huge issue? (Obviously I’m being sarcastic and not considering all possible reasoning because I’m annoyed.)
But having to balance between moving and casting makes it INTERESTING, you say! It’s more FUN, you say! If the deeps gotta do it, heals gotta do it too! It’ll be great FOR EVERYBODY. A more challenging game of yayness!
TRY HEALING TORTOS AND THEN TELL ME THAT.
That sheeyit ain’t fun – that’s annoying. Or a real pisser when people complain about your healing numbers and there’s nothing you can do because OMFG TURTLES EVERYWHERE. There is a freaking reason why I try not to queue for Forgotten Depths as a healer – I HATE IT.
(Quote Source: Now fixed!)