So last week I moved, and it was A Week, which essentially means that every single day was written off as total crap. I’d decided that as soon as we got the internet working in the new place, I had to play WoW. Therefore, I set myself up on a little end table (my desk had not yet been moved) and dinged my knee pretty hard so that I could try out at least one wing of the new LFR.
Nope nope, outdated. Start over.
So last week I pretty much had a meltdown
Let’s rephrase that.
So my various families observed the holidays last week, which essentially means that every single day was devoted to things “in the real world” and not the digital. This is me, though, so I snuck away for a little WoW time here and there!
Oh wait, it’s outdated again!
So last week was New Year’s and the Significant Other got the flu, which essentially means that every single day was
You know what, forget it. This, children, is why you should publish your blog posts before a million things happen, because otherwise you do more things and you’ve gotta revise. Repeatedly.
I also recently switched to a new computer. While my four year old CPU was literally a tower of processing power at one time, it has now been eclipsed by a creation capable of showing reflections on water surfaces, and ripples on the water, and dramatic views off into the far distance, and light beams and all that fancy visual crap! Alas, I was too excited to transfer all my screenshots at that time, so while they are not exactly lost, they are unavailable at the time of this posting. GIFS FOR ALL INSTEAD.
While waiting in the long DPS queue, I pondered why you had to get a silver in the proving grounds for heroic dungeons, but not for LFR, even though incompetence would inconvenience a far larger group of people in the latter. To me, the “natural order” has always been something like Dungeons (Normal > Heroic) > LFR > Real Raiding™, but guildmates insisted that heroic dungeons are supposed to be harder than LFR nowadays. So now it’s more like Normal Dungeons > LFR > Heroic Dungeons > Real Raiding™. Oh, and LFR is obsolete because of flex, or so I’m told.
Anyway, I was assured that the first wing of Highmaul LFR would be a total faceroll, and indeed, it was. On the upside, there were only three bosses to the first wing, which I think is the darn perfect number for an LFR session – not too brief and therefore unsatisfying, but not too long and therefore irritating. On the downside, the “challenge” level of LFR has been scaled to a point where even I, consummate lazy bum that I am, think there maaaaay be a problem. If you make most things this easy, you are guaranteed to get at least one or more stacks of Determination when the group reaches a boss that can’t simply be smashed to bits like the bosses before it (see: Ko’ragh, I haven’t tried that wing again yet). Also, I get a feeling of “uh, wow. Was that it?”
So I guess Kargath hooks some people with chains and throws ’em into the audience (I’m told it’s a random selection in LFR). That didn’t happen to me, though, so I was bored. It felt kind of like the Sha of Fear LFR fight, but with more testosterone and less fleeing in terror. There were these “Flame Pillar” fiery skull-things that popped up and disappeared throughout the fight. They’re apparently very important for interrupting Kargath’s Berserker Rush, but he didn’t target me for that, either, and I wasn’t dumb enough to stand next to them, so shape of the burning pillars reminded me of those round tube-like brushes you see in car washes. Suddenly I was thinking of cleaning things …
How to improve: Get Kargath some shampoo and open the freaking Tiger Pits, and maybe have some tigers with blades on their paws pop out of them! Yeah, that’s a great idea!
How was this even considered a boss? I’ve met snails tougher than that! Oh wait, he gave me loot, therefore, he is a boss. Somehow.
How to improve: Get rid of this guy, or at least give him his primary mechanic back. I mean, seriously, he is embarrassing right now.
This one seemed more fun with the different kinds of adds spawning. There must’ve been a handful of experienced folk present, because otherwise I cannot explain how the group went in swinging and came out alive without any stacks of Determination.
How to improve: First, add more flamethrowers. Second, replace Brackenspore with Thok v2, and instead of mushrooms and plants appearing throughout the fight, have a bunch of mini raptor-sized Thoks show up instead. Their bites would debilitate you in different ways! If you got “Lose a Leg,” you’d experience a 35% reduction to mobility. “Nomming on Your Noggin” would slow your casting speed, and so on.
All in all, I do appreciate the move away from encounters where one person doing something stupid at the very start can screw the whole thing up, a la talking to Lorthie or Wrynn and beginning the Galakras fight before a tower team has been chosen (or before everybody’s zoned in). Still, I kind of miss the LFR ToT level of challenge. Okay, okay, I miss the LFR ToT level of challenge minus Durumu and Lei Sheeyit. I definitely miss the snails. I hope there’s something quirky like them in one of the later wings that gives this raid some character.