Also known as, “More Muttering About Models.”
The nice thing about playing mostly goblins is that my “mains” had no surprises in store for me. I’ve been sitting on the fence about some other characters, however. (I’ve also been browsing any and all “OMFG I HATE THE NEW MODELS” threads with avidity. Look, somebody had problems worse than mine!)
I loved Ailabeth’s old harlequin face. To me, it was a smile fixed in place by rigor mortis, a mask resembling her old self that barely covered the motivations of her present unlife.
With the new model, the brows have been raised and the mouth has been made much narrower*, which gives the harlequin mask a rather pinched smirk. It makes me want to punch the wearer every time I see it.
On the upside, her hair is fab. I am ultimately unsure what to do with Ailabeth, but may leave her as Forsaken, since she doesn’t see a large amount of playtime these days. For now, I’ve changed her face to something that makes me a little less irritated.
*Not that the mouth being made much wider helps, necessarily. Exhibit A:
Daschela and Yynsia
I just can’t with the eyes. Why do they seem so big, when they didn’t before? Why are they so goddamn turquoise, when they weren’t before? Why are they so freakishly bright?
Have you seen how the new face looks on the Armory for female draenei hunters? I THINK YOU SHOULD.
I’d like to keep them Alliance, so that I am able to switch factions as desired to play with friends. I’m leaning towards racechanging Daschela, the hunter, to a night elf, since the name originally applied to a night elf druid that later became Betheki the troll. As far as Yynsia the shaman goes, I’ve been tossing around the idea of changing her either to a dwarf or panda. On the one hand, I really like the panda casting animation. On the other, pandas all have sameface syndrome, and I already have one panda.
Alas, the changes to the human female hit me like a ton of bricks. What bugs me the most about the human female faces is how it feels like Blizzard took the same approach they did with pandas: change the colors on the same face and call the resulting variations “different!” Every face has the same eye shape, just in different colors. (Speaking of eyes, they gave gnomes a face with mussed up eyeliner. What happened to the smudged eyeliner on my human?) Every face has pencil-thin brows arched halfway to the moon. Because of the shading on the upper lip, they almost all appear to be doing the duckface expression if you look at them straight on.
This image is a good example of how the human female faces could, you know, actually resemble the originals in more than eyecolor:
I think I could get used to the human female faces if I made a new character, but the problem with Niremere is that she has a history of sorts, a story in which her old appearance made sense but her new one makes no sense at all. Niremere’s personality was even-keeled, stern and straightforward, and she was a competent badass who took no sheeyit. Since the new face only superficially resembles the old one (is it just me, or does it look down), this is not the vibe I get from it.
This thread is of interest to me (despite how fast it got derailed by the “I don’t see what’s wrong just suck it up” camp) because the OP used the same face I did and has the same problem with the new model results. One reply in the thread struck a chord for me as well:
“The human the OP posted, she looked pretty fierce. But with the raised eyebrows, tilted eyeballs, and lack of makeup, she looks pretty derp. And very different.
Still pretty, yeah. But she’s not the same character that was originally created.”
And that’s pretty much the crux of it.
I can’t see race-changing her, to be honest. “Niremere” is human. But I can’t see myself playing her much, either. I’ll probably just leave her sitting as is for a good long while, until my idea of “Niremere” fades and I can pick a different face to go with a different character.
Other thoughts of note:
- Interestingly, all the “old faces” have been mostly smoothed and dewrinkled
- Re: gnomes. People were complaining about female gnomes being too damn cutesy, so it looks an awful lot like Blizzard overcompensated by making them pissed off instead.
- New Model Thread Catalogue – contains info on how to contact the lead character artist. Debating actually doing it, because (as shown above) the human females can be made far more faithful to the original models.