Tag Archives: durumu

How To Survive Durumu’s Maze

The Full Title At the very moment of inspiration no less.

The Full Title
At the very moment of inspiration no less.

Lately I’ve been surprised by the number of people who perish in the flustercluck that is Durumu’s “maze” phase*, so I’ve written this guide for souls like me who want to survive but sometimes just can’t seem to manage it.   This is the “how to” for the folks who are observationally challenged, situationally incompetent or otherwise just generally confused.   It does NOT in any way instruct you how to do your role properly.  I do not cover other mechanics, nor the potential lore behind why the mogu would want to make an eyeball with teeth attached that also happens to be wearing a hat.  (The questions there really ARE endless!)  No, the sole point of this thing is HOW TO LIVE because IT’S KINDA IMPORTANT.  As written and illustrated, it is primarily intended for ranged players, but hell, since THE GOAL IS SURVIVAL and everybody likes that, melee can do it this way too if they want.

The good news is, nowadays folks are geared to the point where you’ll only have to deal with the maze phase once.  There have been a handful of occasions where I’ve seen Durumu downed even before it started.  But fear not if you must maze it.  Truly, my fellow LFRers, I once was like you.  And you.  And you.  And you, too.  I could not understand or see the maze properly.  It took ages before I figured out how it worked, let alone how to make it to the end of the phase!  Though I still think the maze is a bunch of purple bullsheeyit, I can offer actual, real-person proof that it is in fact possible to survive it on a regular basis.  So here is my Relatively Simple Way of making it.

CHOOSE YOUR BATTLE
(and it’s not the meters)

The key to the whole “making it out alive” thing is truly understanding your priorities during the maze.  So let’s make sure we all got the Most Important Thing up front and center: from the first laser until the last purple crap vanishes, you have exactly ONE THING to do, and that is to LIVE.  I am not kidding.  Nothing else matters.  Are you DPS?  Well, forget it.  Heals?  Obviously, you don’t wanna let the tanks go down, but YOU are the most important thing to heal.  Forget the deeps (unless they’re guildmates and can harass you for it later).  Tanks?  Well, uh, I’ve never tanked this particular fight, so I’m just gonna say, best pray to Gawd you tanks know WTF you’re doing.

In short, during the maze phase, DROP EVERYTHING BUT THE CONCEPT OF GETTING OUT ALIVE.

PREPARATION
(candy and summons are what warlocks are for, amirite?)

Let’s face it, you probably will stand in bad at one point or another, so you’ll want to bring a health potion or a healthstone to the fight with you.  They work instantly, which is ideal.  Standing still to cast a heal can be fraught with danger (for reasons laser beams discussed later).  I suppose you could be a druid with all the instant cast HoTs and so on, but for most of us that would require leveling and gearing.  Buying stuff off the AH or oppressing the warlock class is much easier.

KEY THINGS TO LOOK FOR
(not the purple fuzzy crap, that’s everywhere)

Fair Warning This beam.  This one.  Points back at the door where you entered from.

Fair Warning
This beam. This one. Points back at the door where you entered from.

First, look for this Disintegration Beam.  It ALWAYS points back at the door you entered the platform from, so it helps to keep your back to that door.  (This is also generally why all the freaking purple splotches are always on this side.)

Squigglies, Look For Them This part is very important.

Squigglies, Look For Them
This part is very important.

After a few seconds, these little itty bitty purple squiggly lines will appear on the ground, either on the left side or the right side of the beam.  This tells you which direction you need to run to, but not where specifically the openings will appear.  If you are going for the ranged path, aim towards the outside of the platform.  It’s incredibly important to move THE INSTANT you see these dang things, because you want as much of a head start on the laser beam of death as possible.

Find Your Opening Note that it can be on the far outside edge of the platform.

Find Your Opening (Highlighted)
Note that it can be on the far outside edge of the platform.

There are several paths or openings in the purple fuzz of doom, intended for melee and ranged classes.  These openings sometimes intersect during the phase, but are never together when they first start (so don’t hope for a double wide clear area at the beginning).  The melee circle is very close to the boss for obvious reasons, while the outermost ranged circle will be close to the edge of the platform.  The biggest advantage to the ranged channel is its larger diameter, which makes running the maze “feel” slower.  So if you’re having trouble with the inner melee one, screw that.  Forget DPS dignity.  Seriously, you’re gonna lose it when you die anyway, as death negatively impacts numbers.  When you see those purple squigglies, run your ass out to the outside edge, man.

Find Your Opening 2 Without red thingies added.

Find Your Opening 2
Without red thingies added.

I personally like having my camera zoomed WAY out, but most importantly, I also like having it pointing directly down.  This is because it makes the channels easier to see.  I dunno about you, but I have trouble discerning purple fuzz that’s closer vs. purple fuzz that’s farther away (and hence the opening the purple fuzz is on either side of)  when the camera is at more of an eye-level angle.

The path will open up before you, little by little.  It is VERY IMPORTANT to stay VERY CLOSE to the opening edge, if that makes sense.  Why?  BECAUSE DEATH.

This Is Why You Run FAST Do not dawdle, for you will get zapped daeeeeed.

This Is Why You Run FAST
Do not dawdle, for you will get zapped daeeeeed.

If you delay, you’ll get hit by this laser beam of death and doom, which is following you quite quickly (because purple crap by itself wasn’t trouble enough).  Ideally, you’re far enough ahead that you won’t actually see the laser at all.  But if you reacted slowly to the initial squigglies or channel opening, you may see the laser approaching swiftly from behind – and that’s bad.  Use any movement cooldowns to get further ahead.   (Good news – the laser cannot speed up!)  This is the point at which you are most likely to step in purple stuff.

If you have DBM, it will eventually start a countdown to the end of the phase.  If you are NOT on the cutting edge of path opening, DO NOT STOP when the countdown begins – the laser persists for a bit longer, and it would suck to get zapped at the end.  Only stop when there literally is no more clear “forward” area where you can go.

The purple stuff will then vanish, and CONGRATULATIONS!  You might still be alive!  YAY!

 

* Depending on the day, I normally expect slightly less than half the LFR to die – but it seems as though the number is on the rise!  KNOWLEDGE IS POWER.  LEMME SHARE MY KNOWLEDGE.

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Part Two: The Forgotten Derps (and more!)

Sounds Lovely I'll bring some chips.

Sounds Lovely
I’ll bring some chips.

Megaera apparently has a reputation for being a pain in the whozawhatzits for healers.  Still, I wasn’t too worried.  There’s only so much freaking out you can do before you simply canNOT freak out anymore because there’s just no more freaking out to be had.  I had expended all my available freaking out-type feelings on everything that had come earlier, so when it came to time to contemplate Meggies, I practically shrugged.  Eh!  Multiheaded hydrasnake thinger?  No biggie.

Bucket  List See, a total absence of caps or jibberish.  Means I'm perfectly calm.

Bucket List
See, a total absence of caps or jibberish. Means I’m perfectly calm.

Other than emotional burnout, I had one other, semi-logical reason for not being too worried.  You KNOW when Megaera’s going to Rampage.  Because it’s so regular and therefore predictable (unlike, say, a DPS getting a crit to the head while trying to kick a turtle during the Tortos fight), it’s easy to plan for.  Healer A does something this time, Healer B does something this time, Healer C does something this time, etc. etc. etc.  If we’ve run out of things to do or mana to do it with, then obviously we 1.) have a problem, 2.) are taking too long, or 3.) guys, just stop healing already so we can wipe it.*

The biggest “tough thing” was the distance factor.  You gotta run more and farther away from the party in normal than in LFR, but that in turn means you just maaaaaaaaaay be going out of my range.  This COULD (and did) turn into an issue, because if I’ve gotta dash to get in range, I face the second tough thing of normal version of the fight: I can’t always see the bad ice stuff on the ground.  I don’t know if it’s too light, too puffy or too transparent, but usually that means GTFO sounds the klaxons of imminent doom and I perish.

Murdersnail Why send the Alliance in after Garrosh?  We should just get some snails.

Murdersnail
Why send the Alliance in after Garrosh? We should just get some snails.

The snails are still vicious, by the way.  I remain (and will forever be) disappointed that a snail was not any of the bosses and/or the end boss for the final raid of Mists.  I bet if you introduced a murdersnail to a Sha, real bad sheeyit would happen.  REAL BAD.  It wouldn’t just be the Vale.  IT’D BE THE WORLD.  I can hold out hope that crazy killer mutant sha-snails is the threat Wrathion is worried about.  Let me have my dreams, okay?

Anyway, I got assigned to nest team for Ji-kun.  It was deemed safer to keep the big-number, well-geared healers on the main platform, due to the mass amount of damage expected.  (And I’m totally behind that decision, man.  If it means more survival for all with less weighty responsibility for me, wonderful!)

I admit that I began to feel a teeeeeensy bit of terror here, though.  Even though I instinctively attempt to avoid stuff on the ground by jumping over it (which never seems to work), I have a tendency to get disoriented when I suddenly have to move in vertical space in addition to the usual horizontal.  I solved this by requesting they put a raid marker on the hunter I was to follow, and also by never, ever deselecting him, ever.  (That way, if I lost sight of him, I could always see my target on my minimap, to give me an idea of where to go.)  More DPS would’ve been good, of course … but I was too scared of falling to my doom.

Also, when those baby birds are small, they’re all adorable and biting at my ankles and crap and awwwwwwww, I can’t kill them!  Fortunately, the warlock and hunter can – and did.

All Dogs Go to Heaven Ok, so I'm a Ghost Wolf.  Does that count?

All Dogs Go to Heaven
Ok, so I’m a Ghost Wolf. Does that count?

I spontaneously expired at the end of the Ji-kun fight for reasons that were not immediately apparent.  To be perfectly honest, I think it had to do with not actually plummeting face-first into a raid wipe while healing the nest team.  Because I lived, and was so shocked that I did, I could not continue upon the mortal coil.

Consistency I should work on my negative feelings.  Durumu's not a bad eyeball, he's just been in there for so lo... no, I hate him.

Consistency
I should work on my negative feelings. Durumu’s not a bad eyeball, he’s just been in there for so lo… no, I hate him.

Durumu just wasn’t going well since we had a number of nooblets (me, for example), so we decided to call it quits and come back next week.  Alas, I was not on the roster that week, so I was not able to get revenge on Durumu then.  They also killed Primordius at this point in time, so when I was back in, we started with Dark Animus.  Because our normal shaman healer was back in the game, I got to nuke things!  Or try to the best of my ability while running around like a chicken with my head cut off, anyway.

There's No Going Back Now

There’s No Going Back Now

I don’t really have a large number of screenshots for any of these fights, because print screen only takes a screenshot and doesn’t heal/throw lava (sadly).  Also, I only got two hands.  If I gotta be moving with one hand and casting a spell with the other (SPIRITWALKER’S GRACE, I LOVE YOU), that leaves very little left for getting a good screenie.  (You’ll see this even more in the next post, with Iron Qon.  Screenshot of fire phase: check.  Screenshot of tornado phase: missing.  Screenshot of icy/barrier phase:  check.)

Back to Dark Animus.  My role in this was simple.  Goal #1: Beth, get aggro on THAT add.  Goal #2: stand HERE.  Goal #3: Don’t die.  Goal #4: When we say to, drag the add to the middle (p.s., don’t stand in front of anything while there plzkthx).  Try not to die.

Goal #1?  Yep, got aggro, kept aggro.  Goal #2?  Yeah, stood there like a pro, man.  I’m real good at standing.  Goal #3?  AHAHAHAHAHAHAHA.  Goal #4?  I’m also real good at training sheeyit to faraway places, so dragging the add to the middle was no problem!

Stay tuned for “Part Three: The Real Lei Sheeyit!”

*Speaking of wiping it, I always have conflicting feelings about doing so.  I’ve suicided by jumping off Wyrmrest when the Ultralixion fight seemed to be going badly, and I’m certainly known for doing things like running away too soon, Feigning Death the instant I get a faint whiff of an incoming wipe, etc.  So really, I ought to have no problem with wiping it up already to save time so we can try again.

But when I’m healing, there’s a part of my head that’s like, BUT BUT, I CAN’T STOP HEALING, I’VE COME TOO FAR TO QUIT NOW!  I STILL HAVE MANA!  I’VE GOT MORE HEALS IN ME!  OKAY SO WE DON’T HAVE A TANK/DPS/HEALER/WHATEVER, BUT I’M SURE WE CAN SURVI…

… and then reality intrudes.  It’s got a knack for that.