Tag Archives: raids

Pow! Bam! Smack! Wham!

The simple act of punching some poor mob in the face has a long and storied history in Azeroth, starting way back when in the dark ages known as Vanilla.  People of that era felt compelled to level up their skill in unarmed combat.  It seems strange to us now, but life in those days was rough, and you never knew when you might have to smash in someone’s schnozz.  More recently, this “punch the @#$%er in the face!” fighting technique has resurfaced for those who vastly outlevel the quest content they happen to be doing.  Why, my buddy Kash was in that very situation the other night!  Her character was buff beyond belief in comparison to the zone’s monsters, so in order to finish up the quest chain for a transmog item she wanted, she had to remove her weapon and strip all her gear.

LFR was being unusually docile* that evening, which left me with some extra time on my hands.  I had an idea.  It was not just a plain old idea, oh no – it was a freaking brilliant idea, and I lost no time sharing it.  “Let’s go punch our way through all the old raids ever,” I saidKash agreed that this was a genius time-wasting concept, so I set about creating a raid group devoted to naked fisticuffs with old school bosses.  I spent ages cajoling, demanding and insisting with virtually everybody on my friends list, but weirdly, nobody else wanted to come.  (Seriously, guys, where are your priorities!?)

Punchathon in Tempest Keep I just don't know why there are so few of us willing to do this kinda sheeyit out there.

Punchathon in Tempest Keep
I just don’t know why there are so few of us willing to do this kinda sheeyit out there.

So in the end, it was just Kash and me.  We had ambitious plans when we first started, which included taking on everything BC, battering all things Lich King, and ultimately ending up KO’ing Deathwing, all with our puny fists.  As you’ve probably guessed, we badly underestimated the amount of time it takes for two people to punch trash and raid bosses to death.

Punchathon in Tempest Keep Don't need no stinkin' pants.

Punchathon in Tempest Keep
Don’t need no stinkin’ pants.

We decided on a “no skills whatsoever” rule, so I brought Alexalis, assuming that as a Mistweaver monk, her punchy-healy goodness would keep our tiny party alive without anybody actually having to use healing abilities.  Kash was smart, and brought a tabard with her.  I didn’t think that far ahead, but I did have a shirt on by accident!  (I forgot Alexalis even had one …)

Punchathon in Tempest Keep Come at me!

Punchathon in Tempest Keep
Come at me!

We started off with Tempest Keep.  All seemed well at first, and we made it through the trash easily (if slowly) just by swinging our fists.  But then we started down the slippery slope of skill usage with Al’ar, who kept flying away.  Movement abilities were okay, we decreed, just not fighty-fighty abilities.  Unfortunately for us, old content still has berserk timers, and we went way past that limit.  Unfortunately for Al’ar, he couldn’t put much of a dent in us, even when he was berserked.  Still, it took so damn long, we concluded that fighty-fighty abilities were okay, as long as you weren’t using a weapon.

Punchathon in Tempest Keep I mean seriously, can't he just stay over here and get punched to death like a respectable raid boss?

Punchathon in Tempest Keep
I mean seriously, can’t he just stay over here and get punched to death like a respectable raid boss?

Goa then made the mistake of logging in, and in short order I dragged him into the Keep in time to face off against the Void Reaver.

Punchathon in Tempest Keep Void Reaver's warranty has been voided.  EL OH EL OH okay, shutting up now.

Punchathon in Tempest Keep
Void Reaver’s warranty has been voided. EL OH EL OH okay, shutting up now.

We’d forgotten that Goa, being a warrior, couldn’t use any skills whatsoever without weapons, and that just didn’t seem fair somehow.  We let him use his weapons after that, mostly so he could press some buttons, but also because it sped things up a good deal.  It’s not that we couldn’t punch everything to death, but more that the punching-only rule was sucking up more time than we had to waste – dinnertime was coming upon us fast.  We skipped Solarian or whatever her name is, and went directly to the top, getting into a fist (and dual mace) fight with Kael’thas.  We eventually managed to take him out – and promptly forgot to take a good picture.

Punchathon in Tempest Keep It turns out that if you run in circles around Kael-ol-buddy here, he'll shuffle around so fast he knocks himself out.  (Sorta.)

Punchathon in Tempest Keep
It turns out that if you run in circles around Kael-ol-buddy here, he’ll shuffle around so fast he knocks himself out. (Sorta.)

 

 

 

 

 

*So we came to the Spoils fight, and as usual, people started talking to the damned box and starting the fight even though groups hadn’t been split up yet.  Irritated, I told ’em, “don’t start it up yet, ya derps,” and they stopped.  Weirder yet, nobody objected to being called a “derp.”  Even stranger still, nobody insulted me, my momma and my DPS for telling them what to do.

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The Real End Boss for WoD

Yeah yeah, I know they say they’ve got the final boss worked out and everything, but I got a better idea.  (Don’t I always?)  I can’t help but think that there’s more than a bit of nostalgia in going back to Draenor, so you know what the real final boss of WoD should be?

The Iron Elevator.

The Iron Elevator It will Kick.  Your.  Ass.

The Iron Elevator
It will Kick. Your. Ass.

The Iron Elevator is Garrosh’s Hardcore Revamp of every elevator that’s ever tortured you by not being where you need it to be.  Gnomeregan.  Serpentshrine Cavern.  Blackwing Descent.  The Iron Elevator is made of those nightmares where you think you’re falling and you wake up gasping just before impact – but you die anyway, because this is the Iron Elevator.

The goal is to kill the Iron Elevator before it reaches the bottom.  Of course, the fight will have several death-inducing mechanics.

Dumb Luck: You must leap to the Iron Elevator platform from a distance.  Easy to screw up for no apparent reason.  Engineers and their gliders will eventually be nerfed to keep the challenge alive.  p.s., you will occasionally have to redo this move when the fight bugs out and leaves you stuck midair in the elevator shaft.

Gravity:  You take regular damage over the course of the fight, again for no apparent reason, because that’s just how this sheeyit works.

Heartless Ogre Gravity does what gravity wants.

Heartless Ogre
Gravity does what gravity wants.

Down OF DEATH: Every time the Iron Elevator descends, it does so WHILE ON FIRE.

Iron Horde Elevator Technician: This chipper fellow will periodically show up and attempt to increase the descent speed of the Iron Elevator.  He does not like people trying to kill him (he’s just trying to do his job, dammit), so he will also attempt to knock people off the Iron Elevator to their deaths.

LFR will receive an additional skill button.  This will be the “Call for Help” button.  Nobody actually responds and you’re still stuck on the elevator, but it gives you a “Hopefulness” buff that temporarily lightens the mood of the LFR group.

Bring It The Iron Elevator might have an angry face on it, like this one.

Bring It
The Iron Elevator might have an angry face on it, like this one.

Defeating the Iron Elevator gives you a chance to get the mini Iron Elevator battle pet.  This cute little mechanical will beat the crap out of any opponent it encounters by dropping down and squashing it.  When idle, it descends, and will sometimes be on fire.

 

 

 

p.p.s., you can thank Kash for this.

Halfway to a Miracle

Shamans are OP Well, THOSE shamans are OP.  Man, I'd totally jive with an Old God if I could be that OP too.

Shamans are OP
Well, THOSE shamans are OP. Man, I’d totally jive with an Old God if I could be that OP too.

I don’t really have a whole lot of screenshots of the Nazgrim fight, on either flex or normal.  My memory of both is crystal clear despite that, so I can tell you with 100% accuracy that I set a new guild record for deaths in a single fight during the flex run.  It was like, ADDS OGOD down went the dinky, derpy shaman!  BUT SHE WAS NOT DEFEATED.  Reincarnation!  WAIT WHAT THE HELL HIT ME down she went again!  But the guildies got her covered, so she’s up to fight once more with a Soulstone!  But HOLY CRAP ADDS and she’s down yet again!  After that, they had to leave me on the floor there.

So it was something of a miracle when this occurred in normal:

Whoa, Holy Crap I'M STANDING ON MY FEET HOLY SMOKES (And yes, I got gold on both rolls.  Can't have it all, I suppose.)

Whoa, Holy Crap
I’M STANDING ON MY FEET HOLY SMOKES
(And yes, I got gold on both rolls. Can’t have it all, I suppose.)

Yeah, it took me a minute to realize he was dead, so I was still mashing buttons like hell for a couple seconds afterwards.  Upon figuring out that the fight was over, my train of thought was something like this:

ALIVE

LEGIT FIGHT

ALIVE

AHAHAHAHAHAHAHAHA

I know, I think real hard when reacting instinctively.

Nazgrim Is Daed AND I AM NOT

Nazgrim Is Daed
AND I AM NOT

So while everybody else was mourning deep mourns for an NPC with a long and respected career, there was a goblin experiencing zero grief who was just barely resisting the urge to dance because she was alive and she could.

Siege of the Stairboss

Ever since I rolled my first character, I have been constantly trolled by stairs without rails, elevators that insist on going up or down at the exact wrong time, visual illusions that make me think there’s a floor where none exists, ledges that pop right beneath my feet, and the continued existence of the numlock key.  The latter is troublesome because I will sometimes hit said key without realizing it, which subsequently causes me to freak the hell out about how I can’t stop my character from running forward what’s going on, and CRAP, there’s a cliff, SOMEBODY HELP MEEEE!

In fact, I’ve only beaten the gravity god once in all this time – there was that day when Mech lagged out of reality and started trippin’ in the Valley of Four Winds …

Lighter-Than-Air Goblin Either lagging hard or on something.  Or both.

Lighter-Than-Air Goblin
Either lagging hard or on something. Or both.

So it figures that the Siege of Orgrimmar would feature towers.  Orcish towers, of course, much like the ones in use for the zeppelins.  Clearly, orcs do not give a flip about architectural improvements or lawsuits over broken necks, because they didn’t add any rails to the stairs in these towers, either.  SIGH.

Stairs ... This Can't Possibly End Well Somebody's going to fall down 'em, and it's probably gonna be me.

Stairs … This Can’t Possibly End Well
Somebody’s going to fall down ’em, and it’s probably gonna be me.

The guild started methodically smashing through the raid already, so I was not present when they cleared everything up to Galakras.  A couple of the regulars had to call off on this fateful, towerful* night, however, so I was summoned to heal.  It’s funny – once upon a time, I would have considered my healing spec’s 510 gearscore to be amazingly hot sheeyit!   But after listening to the raid discuss gearscores (520s was a definite must), I felt kinda like I was running into this battle wearing a pretty dress and not much else, just like Aethas Sunreaver.  (Spoiler: HOLY CRAP, AETHAS SUNREAVER HAS A FACE.)

OMG HUGE DISCOVERY HERE PEOPLE I dunno, for some reason ... I never thought he had a face.  Or hair.  Or a head for that matter.

OMG HUGE DISCOVERY HERE PEOPLE
I dunno, for some reason … I never thought he had a face. Or hair. Or a head for that matter.

At first, I was on the “tower team.”  This meant that whenever the raid leader said, “my team, let’s go,” I’d run like hell up the hill to the tower (hopefully AFTER somebody else).  We’d then smack some orcs around and run up the stairs in order to take on the dude at the very top of the tower.  Defeating him would let us wrest control of this tactically important feature for ourselves!  That was the idea, at least.

Stupid Stairs I DEMAND AN ELEVATOR ... on second thought, maybe stairs are for the best.

Stupid Stairs
I DEMAND AN ELEVATOR … on second thought, maybe stairs are for the best.

In reality, where was the tower team’s healer?  Ummmmm, well …

A.) Your healer fell down the rail-less stairs and had to run up a second time.
B.) Your healer got knocked the hell off the tower and plummeted to her doom.  (What, you didn’t hear her screaming on Vent?  The healer had the mic on mute, you say?  Oh.  Good.)
C.) That one time your healer got bounced off the tower but DIDN’T die on impact, she tempted fate by expressing her surprise.  So she got shot up and THEN died.
D.) Your healer was really concerned about NOT getting knocked off the tower.  Therefore, she was trying really hard to see the “don’t stand here” stuff on the ground that wasn’t there yet, so YOU died.  Sorry.
E.) Obviously, gravity slows the casting of healing spells by a factor of four.  That’s your healer’s story and she’s sticking to it.
F.) All of the above.

Correct answer: F.

So then they put me on the “ground team.”  Basically, the ground team stays on the ground, which I bet you didn’t expect!  They take on every opponent that comes down the path while preventing the Important NPCs from getting themselves killed, because if one of them goes down, everybody else spontaneously gives up and goes home.

Dangit People He's Just One Blood Elf They're everywhere!  We can get another!

Dangit People He’s Just One Blood Elf
They’re everywhere! We can get another!

Since gravity is SUCH a downer, you’d think that being on the ground team would be a great improvement for me.  It was, sorta, since I no longer had to explain my inability to ascend a spiral staircase at a run.  But it kinda sorta wasn’t, because then I had to explain my inability to stop standing in sheeyit.  (“But it’s everywhere” isn’t considered an acceptable excuse.)  Poison clouds got me sometimes, but my #1 biggest, most overwhelming issue was fire arrows.

I swear, it was like I was being constantly bombarded with the things.  You’ll always take some damage from them, but you can avoid the rest of the damage by moving a bit.  Seems like the obvious solution is to never stop moving!  So, um, why’s the healer dead?

A.) I DON’T KNOW BUT IT HURT
B.) Spiritwalker’s Grace was on cooldown, so when they shot me in the face practically constantly and I had to keep moving, I couldn’t get any freaking heals cast on myself or on anybody else, and I got overwhelmed by the initial damage.  Again.
C.) I tried to run away from some fire arrows, but then I ran into some poison instead.  Again.
D.) Actually, I didn’t see what killed me that time either, but I’m pretty sure some fire arrows had something to do with it.
E.) All of the above.

Correct answer: E.

I felt bad for the other ground team healer, who was pretty much carrying the whole thing despite saying that he couldn’t solo heal it.  I don’t know if it’s a lack of practice or what, but it’s like I just can’t make the right decision at the right time – hold still and finish casting this heal at the cost of eating some fire arrows?  Avoid eating more fire arrows at the cost of not finishing the cast?  Either way, this is going to hurt.  Enough consecutive bad decisions and down you go.  I WANT to live, it’s just that I don’t know HOOOOW.

Honestly, I don’t mind being backup.  It means that I don’t always have to be there, which is good, since the guild raids on Pacific time.  (I like shinies, but I also like sleep.)  Being backup does have its challenges, though, because I will always have a lower gearscore and less experience.  The lower gear means I have less oomph to my heals relative to the damage we’re taking, and the lesser amount of experience means that I move a fraction slower than would be ideal.  These things aren’t always fatal, but in current raid content, that sliver of time can mean a lot – especially when it’s a lot of little unconscious hesitations that end up adding into a ton of damage.

Towerful Lots of towery towering towers.

Towerful
Lots of towery towering towers.

* This is a totally legit way of describing things.  Got a lot of towers?  This place is towerful.  Are the towers very important to the whole encounter?  Those towers are towerful.

Part Three: The Real Lei Sheeyit

When it comes to fighting the Twins, I have a mental image of the guild hunter as some sort of well-armored ballerina, dancing out patterns that, if you look real close and squint hard, might actually resemble the Celestials.  He is dancing with precision and grace, but if you didn’t know what shape he was making, you’d be at a loss.

But enough of interpretive dance.  Let’s speak of Lei Shen, the guy who has no shirt and no shoes but expects service from the Zandalari anyway.  We intrepid adventurers went in to free the Zandalari of his oppressive regime for blood, guts and glory.  And gold.  And gear.

Right In The Middle With You From this platform, Lei Shen makes it rain in the Isle of Thunder.  Good job, Lei Shen.

Right In The Middle With You
From this platform, Lei Shen makes it rain in the Isle of Thunder. Good job, Lei Shen.

You know what freaks me out the most about Lei Shen, regardless of mode?  It’s how the freaking teleporter pad thing puts you RIGHT IN THE MIDDLE of his platform.  Of course, the middle is better than the edge, since that’s where HE is … but it just feels so exposed, like he might just turn around, go “WELL HELLO THERE,” and shock the sheeyit out of us all.  Fortunately he, like every mob ever, suffers from extreme near-sightedness.  (Next big market for goblins: mob optometry.)

In LFR, the Lei Shen sequence feels something like this, with arrows indicating a period of movement:

↑ THERE WENT A HEALER → BATTLERES ON THE TANK PLEASE ↓ CAN WE GET A BATTLERES ON THE TANK PLEASE ← JEEBUS HOW MANY WARLOCKS AND DRUIDS DO WE HAVE WHO AREN’T PAYING ATTENTION ↑ GO TO YOUR MARKER → STACK ↓ etc.

You basically pray that the tanks know what the hell they’re doing with this whole conduit business, and follow them around the square until the intermission/one section of the platform blows/etc.  It’s a certain kind of chaotic, but it has a predictable pattern.

In normal, the Lei Shen sequence (for me, at least) seems something like this:

→ ← ↑ ↓ → ↓ ↔ ↑ ↓ OW → ← ↑ ↓ → ↓ ↔ OH GOD THAT HURT ↑ ↓ ↔ WTF → ← ↑ ↓ → ↓ ↔ ADDS → ← ↑ ↓ → ↓ ↔ CRAP UM WELL REINCARNATION’S STILL GOT AN 11 MINUTE COOLDOWN

A Rare Shot Trust me, they're hard to come by.  If there's something I can stand in, I'm already dead there.

A Rare Shot
Trust me, they’re hard to come by. If there’s something I can stand in, I’m already dead there.

Seems similar, but while you don’t have to worry about the tanks knowing their sheeyit, following them around the square is a completely different ballgame.  You must stack, but you GOTTA spread out.  STACK!  Move away!  You can’t be so close because adds pain bad ow help death. STACK NO BAD STACK MORE GO AWAY STACK SPREAD STACK it’s like some sort of … weird interpretive dance, actually, with potentially fatal consequences if you fail to perform the attraction/repulsion routine just right.  I think we had to take seven or eight shots at it in all before we managed to ground the guy permanently (for the week).

Dear Lei Shen This is why having friends is good.  They can kick ass for you when you are dead.

Dear Lei Shen
This is why having friends is good. They can kick ass for you when you are dead.

Since this was my first time defeating being part of a group that defeated the “real” raid version Lei Shen, I achieved:

Does This Feat Make Me Look Legit?

Does This Feat Make Me Look Legit?

Does this make me legit?

I credit the others for 97% of it.  The last 3% would be my own efforts that, while useful, were comparatively miniscule.  I don’t FEEL like a “real raider,” at least not yet.  (Maybe repeat exposure helps?)  Having the feat seems somehow surreal, as though I were some sort of dream-observer, watching from a different plane.  This could be due to all the time I spent dead.

Part Two: The Forgotten Derps (and more!)

Sounds Lovely I'll bring some chips.

Sounds Lovely
I’ll bring some chips.

Megaera apparently has a reputation for being a pain in the whozawhatzits for healers.  Still, I wasn’t too worried.  There’s only so much freaking out you can do before you simply canNOT freak out anymore because there’s just no more freaking out to be had.  I had expended all my available freaking out-type feelings on everything that had come earlier, so when it came to time to contemplate Meggies, I practically shrugged.  Eh!  Multiheaded hydrasnake thinger?  No biggie.

Bucket  List See, a total absence of caps or jibberish.  Means I'm perfectly calm.

Bucket List
See, a total absence of caps or jibberish. Means I’m perfectly calm.

Other than emotional burnout, I had one other, semi-logical reason for not being too worried.  You KNOW when Megaera’s going to Rampage.  Because it’s so regular and therefore predictable (unlike, say, a DPS getting a crit to the head while trying to kick a turtle during the Tortos fight), it’s easy to plan for.  Healer A does something this time, Healer B does something this time, Healer C does something this time, etc. etc. etc.  If we’ve run out of things to do or mana to do it with, then obviously we 1.) have a problem, 2.) are taking too long, or 3.) guys, just stop healing already so we can wipe it.*

The biggest “tough thing” was the distance factor.  You gotta run more and farther away from the party in normal than in LFR, but that in turn means you just maaaaaaaaaay be going out of my range.  This COULD (and did) turn into an issue, because if I’ve gotta dash to get in range, I face the second tough thing of normal version of the fight: I can’t always see the bad ice stuff on the ground.  I don’t know if it’s too light, too puffy or too transparent, but usually that means GTFO sounds the klaxons of imminent doom and I perish.

Murdersnail Why send the Alliance in after Garrosh?  We should just get some snails.

Murdersnail
Why send the Alliance in after Garrosh? We should just get some snails.

The snails are still vicious, by the way.  I remain (and will forever be) disappointed that a snail was not any of the bosses and/or the end boss for the final raid of Mists.  I bet if you introduced a murdersnail to a Sha, real bad sheeyit would happen.  REAL BAD.  It wouldn’t just be the Vale.  IT’D BE THE WORLD.  I can hold out hope that crazy killer mutant sha-snails is the threat Wrathion is worried about.  Let me have my dreams, okay?

Anyway, I got assigned to nest team for Ji-kun.  It was deemed safer to keep the big-number, well-geared healers on the main platform, due to the mass amount of damage expected.  (And I’m totally behind that decision, man.  If it means more survival for all with less weighty responsibility for me, wonderful!)

I admit that I began to feel a teeeeeensy bit of terror here, though.  Even though I instinctively attempt to avoid stuff on the ground by jumping over it (which never seems to work), I have a tendency to get disoriented when I suddenly have to move in vertical space in addition to the usual horizontal.  I solved this by requesting they put a raid marker on the hunter I was to follow, and also by never, ever deselecting him, ever.  (That way, if I lost sight of him, I could always see my target on my minimap, to give me an idea of where to go.)  More DPS would’ve been good, of course … but I was too scared of falling to my doom.

Also, when those baby birds are small, they’re all adorable and biting at my ankles and crap and awwwwwwww, I can’t kill them!  Fortunately, the warlock and hunter can – and did.

All Dogs Go to Heaven Ok, so I'm a Ghost Wolf.  Does that count?

All Dogs Go to Heaven
Ok, so I’m a Ghost Wolf. Does that count?

I spontaneously expired at the end of the Ji-kun fight for reasons that were not immediately apparent.  To be perfectly honest, I think it had to do with not actually plummeting face-first into a raid wipe while healing the nest team.  Because I lived, and was so shocked that I did, I could not continue upon the mortal coil.

Consistency I should work on my negative feelings.  Durumu's not a bad eyeball, he's just been in there for so lo... no, I hate him.

Consistency
I should work on my negative feelings. Durumu’s not a bad eyeball, he’s just been in there for so lo… no, I hate him.

Durumu just wasn’t going well since we had a number of nooblets (me, for example), so we decided to call it quits and come back next week.  Alas, I was not on the roster that week, so I was not able to get revenge on Durumu then.  They also killed Primordius at this point in time, so when I was back in, we started with Dark Animus.  Because our normal shaman healer was back in the game, I got to nuke things!  Or try to the best of my ability while running around like a chicken with my head cut off, anyway.

There's No Going Back Now

There’s No Going Back Now

I don’t really have a large number of screenshots for any of these fights, because print screen only takes a screenshot and doesn’t heal/throw lava (sadly).  Also, I only got two hands.  If I gotta be moving with one hand and casting a spell with the other (SPIRITWALKER’S GRACE, I LOVE YOU), that leaves very little left for getting a good screenie.  (You’ll see this even more in the next post, with Iron Qon.  Screenshot of fire phase: check.  Screenshot of tornado phase: missing.  Screenshot of icy/barrier phase:  check.)

Back to Dark Animus.  My role in this was simple.  Goal #1: Beth, get aggro on THAT add.  Goal #2: stand HERE.  Goal #3: Don’t die.  Goal #4: When we say to, drag the add to the middle (p.s., don’t stand in front of anything while there plzkthx).  Try not to die.

Goal #1?  Yep, got aggro, kept aggro.  Goal #2?  Yeah, stood there like a pro, man.  I’m real good at standing.  Goal #3?  AHAHAHAHAHAHAHA.  Goal #4?  I’m also real good at training sheeyit to faraway places, so dragging the add to the middle was no problem!

Stay tuned for “Part Three: The Real Lei Sheeyit!”

*Speaking of wiping it, I always have conflicting feelings about doing so.  I’ve suicided by jumping off Wyrmrest when the Ultralixion fight seemed to be going badly, and I’m certainly known for doing things like running away too soon, Feigning Death the instant I get a faint whiff of an incoming wipe, etc.  So really, I ought to have no problem with wiping it up already to save time so we can try again.

But when I’m healing, there’s a part of my head that’s like, BUT BUT, I CAN’T STOP HEALING, I’VE COME TOO FAR TO QUIT NOW!  I STILL HAVE MANA!  I’VE GOT MORE HEALS IN ME!  OKAY SO WE DON’T HAVE A TANK/DPS/HEALER/WHATEVER, BUT I’M SURE WE CAN SURVI…

… and then reality intrudes.  It’s got a knack for that.

Prologue: In Which I Commit to Being Committed

Nothing To Be Scared Of Seriously, nothing.  Really.  It's fine.

Nothing To Be Scared Of
Seriously, nothing. Really. It’s fine.

A couple weeks ago:
So, I agreed to be a backup heals/DPS for our guild’s raid team, running legit normal content for 5.3 and maybe even progression for 5.4.

Yep.  I did.

Gawd help us all.

A week ago:
I gave up trying to explain why I’m scared pantsless.  There’s the performance anxiety, of course, that dread of letting people down.  I agreed anyway because hey, I like these people!  Hanging out is fun, so sure, I’ll give raiding with you guys a shot!  But that’s exactly why I’m also all tied up in knots.  I like these people!  Hanging out is fun, so I don’t want to go ruining sheeyit!  They say you can teach people how to fight or heal in a raid, you just can’t teach ’em how not to be a jerk.  So there’s that, I suppose.

I guess I’m about as prepared as I can be, having not happily raided my way through normal.  Electrika’s healing set is at 500, and her DPS set is at 499.  I have flasks, and I’m gemmed, enchanted and reforged (no thanks to that jerkface trying to corner the Jade Spirit enchant market in order to set the price at 9-freaking-thousand gold).  I’m more competent with add-on healing than I used to be.  I’ve run LFR a lot.  Yep, I’m so going to get us all killed.

Stay tuned for “Part One: Last Stand of the Zandaas;ldfjas;lfkjasf OGOD.”  More on the news at 10:00.